Also, this link right here has a few elements that could be adapted for a bridge encounter of any level. Mountain pool with some beautiful flowers on a small island in the middle, clear flowing water why isn't it frozen? Could be a sanctuary for mountain fey, protected by ice mephits or elementals, maybe gems in the water at the bottom of the pool. Maybe the water is magic and freezes solid if something walks in it, trapping the character.
- TOO MANY CLIENTS (A Nero Wolfe Mystery Book 34).
- A Breeze Through The Trees;
- Inspiring Terrains: Snowy Mountain Peaks (Part 1 of 5) | Kobold Press.
- Are Your Standards Fences or Guardrails?;
- snowy encounters Manual.
- Perry Rhodan 500: Sie kamen aus dem Nichts (Heftroman): Perry Rhodan-Zyklus Der Schwarm (Perry Rhodan-Erstauflage) (German Edition).
- Wodurch unterscheiden sich rechtlich die Außen- und Innengesellschaft als Formen der Gesellschaft bürgerlichen Rechts? (German Edition);
I'm coming up to a similar situation and plan on using all of these myself. That's interesting one of my party members is a Satyr so any other Fey ideas would fit rather nicely :. Another question, Does anyone have any interesting Fey encounters? We have a Satyr and i'd love do have some ties with other Feys? They're called Wendigo. Fey of cold, born of a soul tormented by cold and starvation. Their bite transmits a WIS-draining curse, that transforms others into Wendigo. They're built like trolls, for combat. Regen, weak to fire. The best part is that Wendigo is a template, so, you can make a Wendigo of anything.
Humanoids are the most common, but, literally any biological creature can be a Wendigo. Cake Day. Looks like you're using new Reddit on an old browser. Please help Thanks, Will try Answer any questions P. I am a reasonably new DM, prepare for stupid questions. You, my good sir, are a genius.
Zone 3 – Traditional Inuit’s Home @ the Mezzanine Level
Snowy Encounters - PDF Free Download
To use terrain powers most effectively, explain the possibilities to players as combat begins—this gets everyone thinking about the environment from the beginning. Terrain powers also provide a great opportunity for players to exercise more narrative control over scenes. Combat will remain balanced, because their opponents can use the same powers against them. Letting players get involved in defining their surroundings increases their immersion and their involvement in the game.
Further, this opens the door for alternative rewards, such as the terrain mastery boon. Boons distill the experience a PC has gained by exploring a memorable bit of terrain. Like other alternative rewards, these should be given to characters most engaged with the terrain in question. Give them to the character who used terrain powers most enthusiastically or to the player who dealt or took the most damage from terrain features. Unlike other alternative rewards, though, terrain mastery boons tie strongly to the actual terrain in question. This makes them somewhat difficult to price, for if the campaign moves from soaring mountaintops to filthy urban alleyways, for instance, the benefits gained through the Steadfast Cragsman boon below may be of little use.
As a result, rather than always allowing characters to keep their boons for five levels, the GM should replace the boon with a more useful magic item sooner if the campaign evolves to make the boon less valuable. Through description, terrain powers, and terrain mastery boons, GMs can better bring terrain to life. But now, we climb to the steep, snowy peaks of a towering mountain.
- Arctic Encounters?
- Guns dont kill people, Chuck Norris does. (Radici)?
- Lake Mountain: My First Victorian Snowy Encounter! | Travel & Style with Debs!.
- Wild Encounters.
Perhaps, your players will reminisce as much about the alpine environment itself as the foes they defeated there. Mountaintops bring together slick rocks, sharp drops, deep snowdrifts, biting winds, thin air, and blinding sunshine. Each element alone would enhance an encounter; together, their synergy accentuates the essential nature of the mountaintop—its slope. Everything atop the mountain—the rock, the snow, the PCs, and their foes—fights a constant battle against the insistent pull of gravity.
No one atop a steep peak ever forgets which way is down. Out of combat, mountaintops threaten PCs with high or extreme altitude and potentially frigid cold.
Lake Mountain: My First Victorian Snowy Encounter!
In combat, features of the environment prove more acutely dangerous. Steep rock and snow near the summit of the mountain make footing treacherous. Downward slides pose a constant threat. Setup: Choose part or all of the encounter area to represent a steep slope. This works most easily if the downslope direction lines up with the lines on the battle map. Gravity aids motion down the mountain. Effect: All movement with the exception of teleportation and phasing is doubled in the downslope direction. Movement in the other three directions is unaffected. If a creature moves diagonally, double only the motion in the downslope direction.
In other words, if a creature tries to move two squares down and two squares to one side, it actually moves four squares down and two squares to the side. The extra downward motion does not count against the movement of the creature. Deceptive Footing: To the untrained eye, all fields of snow look alike. Mountaineers, though, know that the thin air and strong sunlight often combine to harden the top layer of the snow. While this makes normal movement easier, as climbers do not have to pull their legs from the snow with each step, once the top crust is breached, the climber sinks into the soft snow below.
Because this terrain feature is difficult to spot, you may require a Nature check moderate DC to notice it.
The strong top layer of this snowpack is thin. A focused blow would break through it to the loose snow below. Enveloped from Above: The blowing wind pushes snow into cornices, overhangs which can give way underfoot or collapse onto unwary climbers; similarly, a sudden breeze or a sharp blow can clear snow-laden boughs of mountain trees, leaving those below buried in powder and firn.
Heavy snow perched on sheer slopes await only a trigger to crash downhill, crushing everything in its path; although large slab avalanches are powerful enough to demand encounters designed around them, loose snow on the steepest of slopes can slump downward in more localized flows. Unpacked snow balances precariously on steep, slick rock.
A loud noise or the correct pressure would send it careening downhill. Hard-earned lessons have toughened your body against cold and have taught you how to brace yourself against falling snow and inadvertent slips. Love it!